Blue Razz x Fire — Skybridge Netshear
10-second Seedance reference pack built from four distinct information files: character, style/material board, motion/vector board, and exact start/scenario frame. This is not one-image dogma; it is clean input architecture.
4 Seedance refs10s dense physics3 rings onlyright-hand grenadeno hatchone camera dolly
Seedance Upload Order

@Image1 — Character Lock
Identity/costume only: Blue canon, Fire canon, grenade/boot locks.

@Image2 — Style / Material Board
Rain, tar, catwalk, cyan net energy, green smoke, palette, low dolly language.

@Image3 — Motion / Vector Board
Exact ring paths, triangular net, smoke shear, impacts, eight-panel end state.

@Image4 — Start / Scenario Frame
0:00 frame: Blue near ledge, Fire airborne, exactly three failed rings behind Blue.
Physics Ledger
Start: Blue stopped on near ledge; Fire airborne across gap; three failed rings behind Blue.
Hero action: Blue reclaims three rings into triangular aerial net; Fire smoke-shears through and lands far side.
Camera: one low left-to-right side dolly, no cuts.
End: Fire crouched far billboard catwalk, Blue still near ledge, gap preserved, net back to exactly three rings.
Bans: hatch, extra cuffs, chains, capture, monster form, wrong hand, dialogue text, camera orbit.
Seedance Prompt
@Image1 = CHARACTER LOCK: Blue + Fire full-body canon sheet. Use for identity, costume, hair/eyes, Fire RIGHT-hand grenade, boot locks only.
@Image2 = STYLE / MATERIAL BOARD: rainy cyberpunk anime materials, cyan net energy, green smoke, wet rooftop, low dolly language.
@Image3 = MOTION / VECTOR BOARD: exact Skybridge Netshear choreography, ring paths, smoke shear, 8 panels, final positions.
@Image4 = START / SCENARIO FRAME: exact 0:00 after Rooftop Netbreak; Blue left ledge, Fire airborne over gap, exactly three failed rings behind Blue.
STYLE: premium cinematic anime, Shinkai rain/light detail with Trigger action clarity. Deep navy night, cyan law-energy, green smoke-energy, wet black rooftop reflections, sharp linework, no live-action, no 3D plastic look.
CAMERA: one continuous low side dolly from behind-left of Blue toward the gap, traveling left-to-right. Start low behind Blue's right shoulder, end wider at gap level showing Blue on near ledge and Fire crouched on far billboard catwalk. No cuts, no orbit, no side swap, no zoom jump.
0.0-1.0s: Begin exactly like @Image4. Blue is braced on the near ledge, left foot forward, right hand still low. Fire is airborne moving screen-right, green grenade in RIGHT hand, smoke trail thinning. Exactly three cyan cuff-rings sit low behind Blue, separated.
1.0-2.0s: Blue snaps his RIGHT hand upward. The three rings lift from behind his boots one after another, skim forward past his right hip, leaving tight cyan trails; puddles under them ripple outward in three small circles.
2.0-3.2s: The rings accelerate across the gap and spread into a triangular plane: top ring high center, two lower rings left/right. Thin cyan tension lines connect them into a net angled toward Fire's chest, not a rope, not chains.
3.2-4.4s: Fire hits the net shoulder-first while airborne. The net bows downward like elastic glass; rain beads scatter off the cyan surface, her scarf/hair snaps forward, and the lower two rings drag bright scrape-light across wet air.
4.4-5.7s: Fire twists clockwise in midair. Her RIGHT hand keeps the grenade visible; her left hand is empty and reaches back for balance. The grenade vents a thick green smoke blade downward under her ribs, aimed at the lower net edge.
5.7-7.0s: The green smoke shear slides under the cyan net and peels the lower tension line open. Cyan sparks spray backward toward Blue, green vapor curls through the slit, and the net deforms without becoming a wall or bubble.
7.0-8.4s: Fire drops through the slit, boots first, and catches the far billboard catwalk. Her dark strapped boots scrape wet metal, throwing orange-white sparks and a short splash of rainwater off the catwalk edge.
8.4-10.0s: The damaged net recoils into exactly three separate cyan rings and whips back toward Blue's side of the gap without capturing anyone. Blue stops at the near ledge, right hand half-raised; Fire crouches far side with grenade still in RIGHT hand.
SOUND: heavy rain, cyan ring hum rising, elastic net impact, green smoke hiss, metal boot scrape, net recoil snap, no music.
HARD LOCKS: exactly three cyan rings total; Fire grenade RIGHT hand only; Fire left hand empty; Blue cyan eyes and almost-white faint-blue hair; no hatch; no monster form; no extra cuffs; no chains; no capture; no camera cuts; no dialogue text.
Every visible motion must obey physical cause and effect: three rings, one grenade, one gap, one continuous anime shot.
Pre-flight Checklist
Checklist: PASS
1. Seed mapping: @Image1 character only, @Image2 style/material only, @Image3 motion/vector board, @Image4 exact start/scenario frame.
2. One hero action: Blue turns the three failed rings into one aerial net; Fire smoke-shears through it and lands far side.
3. Camera: one continuous low side dolly, no cuts, no orbit, no side swap.
4. Orientation/physics: right hands, ring count, ring positions, net angle, smoke shear, boot scrape, recoil, puddles all specified.
5. Detail density: 10s packed with visible cause/effect across bodies, rings, smoke, rain, metal, puddles, sparks.
6. Anime direction: Shinkai rain/light + Trigger action clarity, cyan vs green palette, no dialogue/BGM.
7. Final check: 3449 chars, no FAST, no BGM block, no hatch, no monster, no capture, all slots labeled.